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Ramblings of a Developer

Journal: A CRUD developer builds a game

WTF am I doing? #

So I write code for a living. I build "product" (if you know what I mean). I'm not a game developer. I don't know anything about game development. I hardly even play games. I don't know why I'm doing this. I'm not even sure I want to do this. I'm not even sure I can do this. I'm not even sure I should do this. I'm not even sure I'm going to do this. I'm not even sure I'm going to finish this sentence.

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Woah, sorry, copilot got away from me there.

I've always wanted to make a game. I've been writing code since I was a kid, and I love building stuff more than playing it. I've never made a game, so I thought I would document my journey trying to figure all of this out.

There is one small problem though. I don't really know where to start, and I am terrible at art. I also have two small children that take up basically all of my time, so this will probably happen in fits and starts.

What to do first? #

I did a bit of brainstorming about what I would like to build (as opposed to what I should build, which is what I do at work all day long). I've always had this idea of a mostly simple top-down tank game, where you just drive around and blow stuff up basically. I think I can handle that. I'm not sure how to handle the art, but I'll figure that out later I guess.

I wrote some stuff by hand, check it out at the bottom.

What did I do today? #

I found Godot. I listened to a single podcast on the subject, and decided its probably a good place to start and might even hold my hand enough. We shall see.

Sketches #

A sketch! A sketch! A sketch! A sketch!